six shooter still works well enough for sniping, but you can also use it to instantly burst down an opressor/praetorian or a entire dreadnought stage when you're close while staying on the move.įor the autocannon, 33121 with carpet bomber so I can turn off my brain and wipe hordes by just holding m1.
I pair it with a six shooter 21312 bulldog, which I think is just enough damage to oneshot mactera spawn. I really only have Lead Storm (which is great paired with ziplines for mobility) - I've seen some teammates have crazy games with Bullet Hell and Burning Hell builds, though.įor the minigun, I always go 32322 with a little more oomph, it's got accuracy and instant spin for maximum reliability regardless of range or ambush. Minigun is much better for Dreadnaught runs. Fun fact - the autocannon does ZERO friendly fire damage to your teammates (for some reason) so blast away! The Burt with Lead Spray can kill an Oppressor with less than one magazine on Haz5 as long as you're shooting it's weak spot - it's insane. 2 seconds faster is not as time or ammo efficient as increasing your area and maybe damaging 2, 3, 4, or even 5 bugs at a time. Remember that a grunt on Haz5 only has has 108 health - increasing your DPS to kill a single grunt. The idea is to clear as many grunts as possible and keep your team from being overwhelmed with the primary, and kill big boys with your secondary.
Thunderhead Autocannon with Carpet Bomber overclock, specced for area damage and ammo - Burt with Lead Spray overclock, specced for max burst DPS I've been recently doing more Haz5 and DDs as my gunner, so here's something that's been working for me (as long as it's not a Dreadnaught mission):